Sonntag, 25. Juli 2021

Singles rain team

Singles rain team


singles rain team

Rain Offense in OU - Smogon University Hey, so I'm working on a rain team for Battle Spot Singles. I'm pretty new to the 3v3 meta, so I'm not really sure how different it is from the standard 6v6 meta. Anyways, I decided to get into it by building a rain team. I have 5 out of the 6 members pretty much done, but I'm having trouble looking for a last spot. Here's my team so far For Pokemon X on the 3DS, a GameFAQs message board topic titled "RMT-Rain Team Singles~"



singles rain team



Rain, the weather of Water-types, is one of the four types of weather in Pokemon. Unlike sandstorm and hail, rain does not have a permanent weather inducer in OU - a Pokemon that upon entering battle summons that form of weather, singles rain team.


The only Pokemon capable of starting a permanent rainstorm is Kyogre, and it is banished to the Uber realm. Because of this, getting rain into play and making the most of it is a little harder than hail or sandstorm.


But, if done correctly, you will be able to sweep most opposing teams away with ease. If you're anything like me, you like to play offensively.


You like teams that are packed with super-powerful, threatening sweepers, singles rain team, and you rely on your prediction skills and sheer might to see you through your games.


Offensive Rain Dance teams do just this, singles rain team. I've heard Rain Dance teams being called 'cheap' and 'skill-less,' but the truth of the matter is that, if played right, they are simply effective.


This guide aims to introduce you to this playing style, give you some pointers and suggestions of how to construct a successful Rain Dance team, and show you some examples of tried and tested Pokemon that work on Rain Dance teams. Hopefully, after reading this, you will be able to construct your very own successful Rain Dance team.


Rain can be summoned in two ways: either by the ability Drizzle, or by the move Rain Dance. Since only Kyogre has access to Drizzle, in OU and below rain is always summoned manually. Rain Dance summons rain for five turns, and this can be extended to eight turns if the user of the move is holding the item Damp Rock. As you can see, there are many advantages that can be gained in the rain. However, the two most beneficial effects to be garnered are the Water power-boosting effect and the boost in Speed given to Pokemon with the ability Swift Swim.


Singles rain team increased power boost granted to Water-type attacks allows these attacks to easily smash through even the toughest of walls, while the Speed boost granted by the rain allows Swift Swim Pokemon to outspeed and confound opposing offensive teams.


Water is a flexible attacking type, with excellent neutral coverage and very few resists, singles rain team. One of the reasons that makes Water so good is that it hits the ubiquitous Steel-types for neutral damage, making it very hard to wall. These combinations aren't resisted by many Pokemon, this makes them hard to wall.


So when your opponent is facing a Pokemon such as Omastar that has excellent Special Attack, STAB on Water, Water's power boost in the rain, rain-boosted Speed, singles rain team, and access to high powered moves such as Hydro Pump, they have good reason to be worried. Swift Swim is one of the defining abilities of Rain Dance teams, and it is the key behind their sweeping prowess.


In the rain, Swift Swim Pokemon can outspeed almost every opposing Pokemon, allowing them to strike first and strike hard.


This section will show you how much Speed to put on your Swift Swim Pokemon to make sure that their sweep is successful and uninterrupted. In OU, it is singles rain team recommended that you run at least Speed on your Swift Swim users in order to outrun Choice Scarf Heatran in the rain, who is a very common threat. Flygon with a Choice Scarf. It is also recommended that you have at least one sweeper on your team who can outrun a Timid Choice Scarf Gengar in the rain, lest singles rain team sweep your team with Thunderbolt.


In UU, it is recommended that you run at least Speed on your sweepers so as to outrun Adamant Choice Scarf Primeape in the rain. Probably the most important section of the guide.


Here I will take you through the basics of building a successful rain team. I will show you many of the Pokemon available, and how to use them most effectively.


So, how should you construct your Rain Dance team? Well the basic rule of thumb is that you should have at least three Singles rain team on your team that can significantly benefit from the rain if you plan on singles rain team a team based around Rain Dance. These can be anything from Swift Swim Sweepers to strong Water-types, Electric-type Pokemon abusing Thunder, or something like Toxicroak with its Dry Skin ability.


The long and short of it is that there must be quite a few of them on the team in order to make full use of the rain. Otherwise, setting up and keeping the rain going is a waste of time. Another commonly asked question is 'How many Rain Dance users should one have on a Rain Dance team? Especially with all the auto-weather inducers running around OU, having several Pokemon that can replenish the rain not necessarily with Damp Rock is a very valuable thing for all Rain Dance teams to have.


I for one, use at least 3, usually 4, Pokemon with Rain Dance on most of my competitive Rain Dance teams. Rain does not need singles rain team be set by a fully support Pokemon such as Bronzong or Claydol, as many rain sweepers themselves can use Rain Dance too.


The good thing is that both these Pokemon and many others are bulky enough to take a hit whilst replenishing the rain, and so they can be extremely helpful to a very offensively minded team. In addition to these dancing sweepers, you will want to have a Pokemon with a Damp Rock dedicated to replenishing your rain mid-game.


Bulky support Pokemon such as Bronzong are ideal, but a fast suicidal Rain Dance user such as Azelf can singles rain team be very helpful to get a quick Rain Dance off when you need it.


However, you should try and ensure that you are not using two suicidal dancers, singles rain team, since if you ever need more than 16 turns to defeat the opposing team, you could find yourself in singles rain team. So having Azelf and Electrode on the same team is usually discouraged, as such teams usually have trouble against opposing singles rain team teams.


Similarly, it is often not the best idea to have two very slow dedicated dancers because then the team strategy becomes very susceptible to Taunt, singles rain team. Usually it is best to have a balance of a fast dancer singles rain team suicidal and a bulky dancer that can set up rain more than once. You will want Stealth Rock somewhere on your team as it helps Kingdra and other Rain Dance sweepers get many OHKOes they otherwise couldn't get, such as on Togekiss.


It also punishes opponents who singles rain team to switch around to waste your Rain Dance turns as they will be taking not only a powerful attack but also Stealth Rock damage. It gives you a lot of offensive power but also that defensive backing and support that you may need against bulkier teams. In UU, only Golduck, Hippopotas, and Snover can instantly stop your rain, and because they are uncommon and fragile, it is easy to get away with only two dedicated Rain Dance supporters, while the extra offensive power that another Rain Dance sweeper provides may be useful.


The lead is a very important Pokemon in all teams, and this holds no less true in Rain Dance teams. Your lead is your conductor - it sets the rhythm and tempo for the battle to come.


Since we are trying to make a Rain Dance team, this is naturally one of the major objectives for our lead. Generally, a fast lead works best to set a quick pace at the start of the match and be less susceptible to Taunt. However, a slower, singles rain team, but bulkier lead can be singles rain team for reliably setting up against non-Taunt leads. Azelf - Azelf makes an excellent lead on a rain team because of its great Speed, offenses, singles rain team, and movepool.


Its Speed means that it can set up Rain Dance before opposing leads have a chance to Taunt it. Azelf can also Taunt the opponent's lead before they have a chance to do anything; stopping them from getting up Stealth Rock or hitting you with Spore can be very useful. It also means that you can set up Stealth Rock right at the start of the match, netting you the maximum amount of residual damage on your singles rain team team.


Azelf can leave the field with a smart U-turn, or it can go out with a bang by using Explosion, and possibly take out an opposing Pokémon all by itself, singles rain team. Crobat - With its great Speed, Taunt, singles rain team, and decent defenses, Crobat makes a fine choice to set up your rain. Although a very unreliable move, Crobat also has singles rain team fastest Hypnosis in the game, and if you are willing to take the risk of it missing, you can incapacitate one of the opposing Pokemon right at the start of the battle.


Taunt is a great move on something as fast as this and can prevent opposing leads from setting up their Stealth Rock. Finally, after having put the foe to sleep and setting up rain, Crobat can U-turn to get a light hit on the opponent and scout the switch. One of the best things about Crobat is its instant recovery move - Roost. It can come in repeatedly to replenish the 8-turn rain, Roost up its health, and then U-turn back out.


Zapdos - Much like Jirachi, Zapdos is one of those Pokemon that not only is very effective at setting up rain, it can make full use of it too.


With the rain up, Zapdos can wreak havoc with STAB Thunder off its base SpA. Zapdos also has very respectable defenses and can take a beating, and afterwards can Roost it off. This makes it a multi-use dancer as opposed to a suicide one. Like many other Rain Dance setters, Zapdos can also use U-turn to scout for counters and give your sweepers a safer switch in. Protect is a very good move for Zapdos in the lead slot as many Pokemon will want to Explode on it straight after you set up Rain Dance.


With Protect and good prediction, they will faint and Zapdos will be at full health. Bronzong - Bronzong is one of the most reliable Pokemon in the game, and almost guarantees you an eight turn Rain Dance unless it is faced with a Taunting foe. With Levitate in the rain, singles rain team, Bronzong has no weaknesses, singles rain team.


Bronzong has a plethora of support moves that it can use, and it has the bulk to set them all up before going out with a bang Explosion. Although Bronzong makes for a really good rain lead, it works even better mid-game to replenish the singles rain team. Whereas for the lead slot Bronzong has a lot of competition, no other Pokemon serves as quite a good transition Pokemon mid-game to restart the rain and to possibly set up some dual screens before Exploding.


Jirachi - Jirachi is an excellent Rain Dance user, with many things in its favor that other potential dancers don't have. First of all, it has excellent defensive stats and typing. Its bulk and resistances mean that it is very hard to take down, and this allows it to set up Rain Dance more than once.


Jirachi can also set up Stealth Rock and use U-turn, two more very useful moves on a dancer. Also, unlike many others of the same role, Jirachi can use the rain itself to create a pseudo para-fusion strategy with Thunder and Water Pulse.


With Wish, Jirachi has access to reliable healing that can also revive one of your injured sweepers. However, it is often very difficult to fit Wish onto the moveset of a Rain Dance Jirachi, as it has so many viable moves it can use. Electrode - Electrode is an UU Pokemon, but its effectiveness as a rain lead makes it an excellent choice even on an OU team. Electrode has access to the fastest Taunt and Explosion in the game, making it an awesome suicide lead.


With its blistering Speed it can move before most opposing leads and can set up rain to its heart's content. Although it is very frail, with EV investment in HP it can survive most neutral hits, allowing you to use a Damp Rock as opposed to a Focus Sash.


However, singles rain team, Electrode's poor base 50 Atk needs all the investment it can to leave a lasting dent with Explosion. Ambipom - Ambipom makes an awesome UU Rain Dance lead. Its high Speed allows singles rain team to get off a quick Rain Dance before your opponent has a chance to move.


It can also use a powerful STAB, Technician-boosted Fake Out for some early-game damage. With access to a fast Taunt and U-turn for scouting, there aren't many things Ambipom can't do.


Uxie - Not only is Uxie an amazing lead in UU, but it can also do well in OU, where Uxie is basically a slower, much bulkier version of Azelf, singles rain team.


Uxie has less competition for mid-game slots due to its diverse movepool. Its excellent defenses allow it to set up Stealth Rock and Rain Dance with a lot more insurance than frail Rain Dance leads such as Ambipom and Electrode. Uxie's bulk and decent Speed allows it to be a very effective Choice Scarf Tricker; especially in OU, singles rain team.





Rain Offense Guide - Smogon University


singles rain team

Qwilfish also makes an excellent lead for a rain team, as it can not only start the rain but can lay both Toxic Spikes and Spikes for passive damage to the opposing team. It can do respectable damage with a rain-boosted Waterfall, or almost guarantee taking out an opposing Pokemon with Explosion and Rain Dance, which all goes to make it a very effective lead Hey, so I'm working on a rain team for Battle Spot Singles. I'm pretty new to the 3v3 meta, so I'm not really sure how different it is from the standard 6v6 meta. Anyways, I decided to get into it by building a rain team. I have 5 out of the 6 members pretty much done, but I'm having trouble looking for a last spot. Here's my team so far For Pokemon X on the 3DS, a GameFAQs message board topic titled "RMT-Rain Team Singles~"

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